/* NetWinder Floating Point Emulator (c) Corel Computer Corporation, 1998 (c) Philip Blundell 1998-1999 Direct questions, comments to Scott Bambrough This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include /* This is the kernel's entry point into the floating point emulator. It is called from the kernel with code similar to this: mov fp, #0 teqp pc, #I_BIT | MODE_SVC ldr r4, .LC2 ldr pc, [r4] @ Call FP module USR entry point The kernel expects the emulator to return via one of two possible points of return it passes to the emulator. The emulator, if successful in its emulation, jumps to ret_from_exception and the kernel takes care of returning control from the trap to the user code. If the emulator is unable to emulate the instruction, it returns to fpundefinstr and the kernel halts the user program with a core dump. This routine does four things: 1) It saves SP into a variable called userRegisters. The kernel has created a struct pt_regs on the stack and saved the user registers into it. See /usr/include/asm/proc/ptrace.h for details. The emulator code uses userRegisters as the base of an array of words from which the contents of the registers can be extracted. 2) It locates the FP emulator work area within the TSS structure and points `fpa11' to it. 3) It calls EmulateAll to emulate a floating point instruction. EmulateAll returns 1 if the emulation was successful, or 0 if not. 4) If an instruction has been emulated successfully, it looks ahead at the next instruction. If it is a floating point instruction, it executes the instruction, without returning to user space. In this way it repeatedly looks ahead and executes floating point instructions until it encounters a non floating point instruction, at which time it returns via _fpreturn. This is done to reduce the effect of the trap overhead on each floating point instructions. GCC attempts to group floating point instructions to allow the emulator to spread the cost of the trap over several floating point instructions. */ .globl nwfpe_enter nwfpe_enter: ldr r4, =userRegisters str sp, [r4] @ save pointer to user regs mov r10, sp, lsr #13 @ find workspace mov r10, r10, lsl #13 add r10, r10, #TSS_FPESAVE ldr r4, =fpa11 str r10, [r4] @ store pointer to our state mov r4, sp @ use r4 for local pointer ldr r5, [r4, #60] @ get contents of PC bic r5, r5, #0xfc000003 ldr r0, [r5, #-4] @ get actual instruction into r0 bl EmulateAll @ emulate the instruction 1: cmp r0, #0 @ was emulation successful beq fpundefinstr @ no, return failure next: ldrt r6, [r5], #4 @ get the next instruction and @ increment PC and r2, r6, #0x0F000000 @ test for FP insns teq r2, #0x0C000000 teqne r2, #0x0D000000 teqne r2, #0x0E000000 bne ret_from_exception @ return ok if not a fp insn ldr r9, [r4, #60] @ get new condition codes and r9, r9, #0xfc000003 orr r7, r5, r9 str r7, [r4, #60] @ update PC copy in regs mov r0, r6 @ save a copy mov r1, r9 @ fetch the condition codes bl checkCondition @ check the condition cmp r0, #0 @ r0 = 0 ==> condition failed @ if condition code failed to match, next insn beq next @ get the next instruction; mov r0, r6 @ prepare for EmulateAll() adr lr, 1b orr lr, lr, #3 b EmulateAll @ if r0 != 0, goto EmulateAll